Fun game! The piece-based movement rules are very intuitive as long as you know chess. Something I think can be improved upon in this game however is the progression/scaling, as once you get 5 good cookies, shops stop feeling interesting because all there is to do is upgrade pieces (there's not much choice there either). More strategies/synergies to lean into would be cool, as well as a "deck fixing" method that lets you add, change, or remove pieces from your deck.
you should indicate a king getting broken after a piece attacks it and then the king gets resurrected with green glowing animation and the game does suffer from clarity, it would be better if we had a more visual tutorial on the first level!
yeah I didn't realize I was taking damage for a few rounds, I'd just be pushed by the other pieces?? winning a round also wasn't clear for a bit, it just suddenly ends. fun game tho!
Nice game, good visuals and music. I was often confused when the round ends. Did I win? Did I get all the points? On the third hand I can only play one card? Or why did it end the round? When do I unlock better food or is it always available? Also when hovering over my deck cards where it shows what they do I see the king on the pawn card and in general the deck info felt a little buggy. Sometimes I hover over something and nothing shows, sometimes only when I hover over the edge. Also I assumed the enemy player has cards of his own but he plays kind of normal chess? Sometimes he said he couldn't move a piece, but only because he should have moved another beforehand, so the order is a little messed up. Also: Is it over when I defeat their king? Sometimes there is no enemy king in play? Would be nice to see some more info/reasons why a round ends and how many points I got. Still a very fun game! Keep it up :)
Overall it suffers from lack of clarity. Why am I losing lives if the pieces aren't ever actually attacking me? I understand that I'm in danger, but an animation to show them attacking or a more clear explanation of how losing health works would be great. There's also just a lot of stuff on the screen at once in the shop. Balatro separates the Blind selection from the shop for a reason, it gives the player a clear understanding of what choice they're meant to be making at that time. There are 2 types of things to purchase in the shop, but everything is very close to each other in the center because the deck UI is still on screen. Also, selecting a blind doesn't serve any purpose without the ability to skip a blind, it may be worth it to remove blind selection altogether and replace it with a Next button. Each food item should also have a specific food tied to the description, it was very confusing seeing 2 different foods in the shop that do the same thing. Only being able to play 2 cards is told to the player but is never shown during gameplay, and their is no live score total, just your current score and the multiplier, but I can't actually see what that score is at a glance. Some transparency on how much a move is about to score would be nice too.
If you take anything away from this: there is too much information on the shop screen, and it makes it difficult to understand the important information. Personally, I would give the Blind selection a separate screen after the shop or remove it entirely, and I would remove the hand section on the right, but maintain the run information and current foods/artifacts. Also, a new run should probably start either straight into the first blind or give the blind selection screen without the shop, as we don't have enough money to buy anything.
That was a lot of feedback and it was mostly negative, I know. I want to end off by saying that I did enjoy playing this! There is a lot of really good juice here, I especially like the way the chess board forms at the start of a match, how the cards come in to your hand, and all of the sound effects for performing actions. The style of the game is great, and this being a jam entry is SUPER impressive. It is very common for jam entries to suffer from these types of conveyance issues, and I think the underlying game here is fun and quite interesting. I hope this feedback is useful as you develop the game further, and that this didn't come across as too harsh!
Thank you for the constructive feedback. Your points are fair, we’ll take them on board. Your analysis won’t go to waste, it’s exactly this kind of input that helps indie games get better, thank you.
pretty cool roguelike. I think increasing the difficulty a bit and maybe making it a bit more clear what piece is the queen or the king would be helpful. I felt like the rare items were a bit too OP and just rolled through everything once I got all of them. I never even used the discard button and got 3906 when I won. different pieces should have different values like a queen being worth 5 and a pawn being worth 2 since I don't think having a queen and a pawn be the same price is a good idea since the queen is so much better.
3423 Highscore, awesome game. Could give a little bit more feedback about what is going on because it is sometimes hard to plan a game. Otherwise: BRILLIANT!
Full playthrough with feedback:
Great job making something so awesome in such a short time. I’m curious, I saw that you plan to change and add some things, what do you want to change or add first?
Thank you for such a fun and satisfying game!
I have a lot of plans for what I want to change first. First of all, I want to fix all the bugs, get rid of the Balatro style, and make the game more unique, and of course add depth to the mechanics. I have some concepts, I don’t want to show them fully, but I think this might give a hint;)
Thanks, I'll think about something harder for who's reach 1600+ ELO, maybe add a difficulty choice. I like the concept of choose pieces cards, but in my feelings, I think getting more fun or challenge if it give me one random, like 5$ pawn 90% chance 20 medium piece 75% 30 and higher 30% queen 30% rook and 40% medium pieces. some luck. So... its already perfect im impress for the work you've done.
this game looks great and i love the premise, though i think there need to be plenty of nerfed items (the second life multiplier, gold multiplier, etc.) and more versatility as previously said. maybe a required deck size, or a point system to build a starting deck? maybe each piece costs points, possibly by traditional values (3 for bishops, 7 for rooks, 9 for queens), and then every unfilled slot is a pawn. this can be taken in so many ways and i love it
Thank you very much for the feedback, and I will definitely fix this. Sorry for the issue the game was made in 7 days, and right now I can’t fix bugs because I’m participating in the jam and can’t update/push the game build
it's all good, no worries. and about the required deck size i was VERY confused when i made this comment about how buying the +5 points for pieces work.
cute. odd that black doesn't require a king to play ;-) certainly needs more cookie variety. after one playthru i didn't see anything worth purchasing anymore.
God, thank you so much. The game was made in just 7 days, so it doesn’t even 20% of what I’d like it to have. I hope to sign a contract with a publisher and release a full-fledged game with better, more beautiful visuals, many more customization options for the chess pieces, more cookies, and so on. Thank you very much for this feedback; it means a lot to me!
I really enjoyed this game, though I feel like it lacks a bit in difficulty. My first run, I was able to achieve a build that allowed me to beat every level in the first move, if I found one or two queens, kings, or rooks, by just upgrading their values indefinitely, but, I have to say, that was a quite satisfying experience. Would also love if the explanation on what the snacks do were a bit clearer, as I mostly just steered away from those I didn't understand the explanation of, sticking to those I can safely use in-game. And maybe also add an indication of why you get as many points as you get when killing a piece, maybe just showing a visual of every effect wich is processed then and there.
Thank you for such incredible feedback; it’s very nice for me to see that you went to the trouble to write this. This is really true, and I will definitely listen to it. Thanks again, after the jam I will try to fix everything!
Hello, thank you very much for the feedback. It happened that I was participating in a game jam, and because of this I simply cannot fix everything right now. But I will definitely fix it after the jam. Also, the reason for this is that the game was made by me alone in 7 minutes, but that’s not an excuse. I will definitely fix everything. Sorry again!
It’s actually a pretty funny story. I thought I was the first to come up with this idea and bring it to life. When I started sharing it with friends, I realized such games already existed. But thank you very much I’m glad I managed to bring it to the masses!
It’s not about capturing the king, but getting the minimum amount of points. The king gives, a lot of points, but it’s not always enough to pass the level.
We’ve reached a new milestone: 1 million impressions. For me, this is something crazy it’s even hard to grasp and believe this number, achieved in just 4 days. I’m incredibly grateful to fate and to all of you who play my game, leave comments, and make this possible. It means a lot to me, and I’m insanely grateful, and I’m doing everything I can to make the game even better. Thank you all.
Yes, that’s 100% I have a lot of ideas on how to develop the game after the jam time passes. I hope to find a publisher so that all this goes more stably and to be more confident. But, in any case, we wil make it better. Thank you very much for your comment!
Thank you to everyone who played, left a comment, or rated the game. Seeing it featured and watching how people play already means the world to me. I’m looking for a publisher so I can bring it to Steam and keep building it with a small team. I want you to see the best version possible. I’ll keep giving it everything I have. Thank you for being here you’re the best!
Unfortunately, I didn’t have time to polish the game to perfection, and there are still a couple of bugs in it. I apologize for this, I will definitely fix them after the jam and make the game even better. And I plan to bring it to Steam, so... expect it. And thank you for your comment!
I played a few times until 1200+ score but I do not get everything. I do not understand why black can sometimes play more than one move and why sometimes I can play only one card.
I put a special function that if you are cornered and you cannot make a move in any way, then the script would automatically make a discard. Most likely you just had a situation where you were cornered and therefore could play only one card. But I am not sure, maybe this is a bug. I will try to fix everything after the end of the jam. Sorry for this and thank you for your comment!
jam thumbprint cookie carries, i tell ya. Each win definitely gives you waaay too much money. Short and sweet game either way tho, got something really nice here
Sorry, there really are still some bugs in the game that I would gladly fix, but right now I can’t, since I am participating in jam. After he passes, I will update the game and will try to save all possible bugs that I find. Thank you very much for the comments!
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very cool
Fun game! The piece-based movement rules are very intuitive as long as you know chess. Something I think can be improved upon in this game however is the progression/scaling, as once you get 5 good cookies, shops stop feeling interesting because all there is to do is upgrade pieces (there's not much choice there either). More strategies/synergies to lean into would be cool, as well as a "deck fixing" method that lets you add, change, or remove pieces from your deck.
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wonderful game!
start button it's hard to find
you should indicate a king getting broken after a piece attacks it
and then the king gets resurrected with green glowing animation
and the game does suffer from clarity, it would be better if we had a more visual tutorial on the first level!
yeah I didn't realize I was taking damage for a few rounds, I'd just be pushed by the other pieces?? winning a round also wasn't clear for a bit, it just suddenly ends. fun game tho!
Nice game, good visuals and music. I was often confused when the round ends. Did I win? Did I get all the points? On the third hand I can only play one card? Or why did it end the round? When do I unlock better food or is it always available? Also when hovering over my deck cards where it shows what they do I see the king on the pawn card and in general the deck info felt a little buggy. Sometimes I hover over something and nothing shows, sometimes only when I hover over the edge. Also I assumed the enemy player has cards of his own but he plays kind of normal chess? Sometimes he said he couldn't move a piece, but only because he should have moved another beforehand, so the order is a little messed up. Also: Is it over when I defeat their king? Sometimes there is no enemy king in play? Would be nice to see some more info/reasons why a round ends and how many points I got. Still a very fun game! Keep it up :)
This is a fun game and I like the concept!
Overall it suffers from lack of clarity. Why am I losing lives if the pieces aren't ever actually attacking me? I understand that I'm in danger, but an animation to show them attacking or a more clear explanation of how losing health works would be great. There's also just a lot of stuff on the screen at once in the shop. Balatro separates the Blind selection from the shop for a reason, it gives the player a clear understanding of what choice they're meant to be making at that time. There are 2 types of things to purchase in the shop, but everything is very close to each other in the center because the deck UI is still on screen. Also, selecting a blind doesn't serve any purpose without the ability to skip a blind, it may be worth it to remove blind selection altogether and replace it with a Next button. Each food item should also have a specific food tied to the description, it was very confusing seeing 2 different foods in the shop that do the same thing. Only being able to play 2 cards is told to the player but is never shown during gameplay, and their is no live score total, just your current score and the multiplier, but I can't actually see what that score is at a glance. Some transparency on how much a move is about to score would be nice too.
If you take anything away from this: there is too much information on the shop screen, and it makes it difficult to understand the important information. Personally, I would give the Blind selection a separate screen after the shop or remove it entirely, and I would remove the hand section on the right, but maintain the run information and current foods/artifacts. Also, a new run should probably start either straight into the first blind or give the blind selection screen without the shop, as we don't have enough money to buy anything.
That was a lot of feedback and it was mostly negative, I know. I want to end off by saying that I did enjoy playing this! There is a lot of really good juice here, I especially like the way the chess board forms at the start of a match, how the cards come in to your hand, and all of the sound effects for performing actions. The style of the game is great, and this being a jam entry is SUPER impressive. It is very common for jam entries to suffer from these types of conveyance issues, and I think the underlying game here is fun and quite interesting. I hope this feedback is useful as you develop the game further, and that this didn't come across as too harsh!
Thank you for the constructive feedback. Your points are fair, we’ll take them on board. Your analysis won’t go to waste, it’s exactly this kind of input that helps indie games get better, thank you.
a great game!! please continue working on it and release it!!
thank you so much, we will!
Steam release?
Also 60/40 revenue share is not fair I guess. Fair is 30/70(for you).
Yes, absolutely, we’re already working on it. The game has huge potential, the only issue for now is finding a publisher(
pretty cool roguelike. I think increasing the difficulty a bit and maybe making it a bit more clear what piece is the queen or the king would be helpful. I felt like the rare items were a bit too OP and just rolled through everything once I got all of them. I never even used the discard button and got 3906 when I won. different pieces should have different values like a queen being worth 5 and a pawn being worth 2 since I don't think having a queen and a pawn be the same price is a good idea since the queen is so much better.
3423 Highscore, awesome game. Could give a little bit more feedback about what is going on because it is sometimes hard to plan a game. Otherwise: BRILLIANT! Full playthrough with feedback:
This is awesome. CONGRATULATIONS!!! I literally just built a Balatro inspired game as well but yours is WAY more original. Hats off to you!
this is DEF based on balatro nice game tho!!!
great game Bro! Love it very much. Never give up making this. You can do it bro
Congratulations on your win. I will continue to update the game!
Great job making something so awesome in such a short time. I’m curious, I saw that you plan to change and add some things, what do you want to change or add first? Thank you for such a fun and satisfying game!
I have a lot of plans for what I want to change first. First of all, I want to fix all the bugs, get rid of the Balatro style, and make the game more unique, and of course add depth to the mechanics. I have some concepts, I don’t want to show them fully, but I think this might give a hint;)
that game is very nice with excellent concept, continue innovation
I’ll keep going. Thank you very much, and congratulations on your win!:)
Thanks, I'll think about something harder for who's reach 1600+ ELO, maybe add a difficulty choice. I like the concept of choose pieces cards, but in my feelings, I think getting more fun or challenge if it give me one random, like 5$ pawn 90% chance 20 medium piece 75% 30 and higher 30% queen 30% rook and 40% medium pieces. some luck. So... its already perfect im impress for the work you've done.
this game looks great and i love the premise, though i think there need to be plenty of nerfed items (the second life multiplier, gold multiplier, etc.) and more versatility as previously said. maybe a required deck size, or a point system to build a starting deck? maybe each piece costs points, possibly by traditional values (3 for bishops, 7 for rooks, 9 for queens), and then every unfilled slot is a pawn. this can be taken in so many ways and i love it
Thank you very much for the feedback, and I will definitely fix this. Sorry for the issue the game was made in 7 days, and right now I can’t fix bugs because I’m participating in the jam and can’t update/push the game build
it's all good, no worries. and about the required deck size i was VERY confused when i made this comment about how buying the +5 points for pieces work.
This is looking so good ❤️❤️❤️
Thank you so much:)
cute. odd that black doesn't require a king to play ;-) certainly needs more cookie variety. after one playthru i didn't see anything worth purchasing anymore.
God, thank you so much. The game was made in just 7 days, so it doesn’t even 20% of what I’d like it to have. I hope to sign a contract with a publisher and release a full-fledged game with better, more beautiful visuals, many more customization options for the chess pieces, more cookies, and so on. Thank you very much for this feedback; it means a lot to me!
good job for 7 days. in these days i would'n wait for a publisher. you can grow step by step with your own community.
You really made me think about whether I truly need a publisher, or if I should try to do everything myself
ask chatgpt to guide you through the process
I really enjoyed this game, though I feel like it lacks a bit in difficulty. My first run, I was able to achieve a build that allowed me to beat every level in the first move, if I found one or two queens, kings, or rooks, by just upgrading their values indefinitely, but, I have to say, that was a quite satisfying experience. Would also love if the explanation on what the snacks do were a bit clearer, as I mostly just steered away from those I didn't understand the explanation of, sticking to those I can safely use in-game. And maybe also add an indication of why you get as many points as you get when killing a piece, maybe just showing a visual of every effect wich is processed then and there.
Thank you for such incredible feedback; it’s very nice for me to see that you went to the trouble to write this. This is really true, and I will definitely listen to it. Thanks again, after the jam I will try to fix everything!
The game is incredibly buggy, I hope they'll polish it up soon as it seems like a rather fun game.
Hello, thank you very much for the feedback. It happened that I was participating in a game jam, and because of this I simply cannot fix everything right now. But I will definitely fix it after the jam. Also, the reason for this is that the game was made by me alone in 7 minutes, but that’s not an excuse. I will definitely fix everything. Sorry again!
This is so freaking amazing. I never thought I'd see the day that Chess became a card game, but this rocks.
It’s actually a pretty funny story. I thought I was the first to come up with this idea and bring it to life. When I started sharing it with friends, I realized such games already existed. But thank you very much I’m glad I managed to bring it to the masses!
I don't understand why sometimes I win when I kill their king and sometimes I don't...
It’s not about capturing the king, but getting the minimum amount of points. The king gives, a lot of points, but it’s not always enough to pass the level.
If it doesn't nave Turkish language I can gladly help you with it.
I still do not understand the game mechanics.
I will recommend you to read a tutorial:)
Is the money sound the same one from balatro?
I am not sure, but I don’t think so
Nah dude it's the exact same
It's the same
very good game ! On the other hand, the black pawns are quite difficult to see.
Thank you very much for your comment; I will definitely take this feedback into account and make the pieces a bit brighter!
Great game! I’m sure you’ve already got plenty of ideas on how to expand it.
Yes, that’s 100% I have a lot of ideas on how to develop the game after the jam time passes. I hope to find a publisher so that all this goes more stably and to be more confident. But, in any case, we wil make it better. Thank you very much for your comment!
Did you make the assets? they're very cool
Yes, I am;)
good job, i hope you'll keep upating this game bc is one of the coolest chess games i ever played besides the actual chess game ;))))
haha, thank you so much)
I have beaten the game for the first time. Here are the results:
Nice game btw :)
Congratulation man!!! Good job and thank you so much!
Thank you to everyone who played, left a comment, or rated the game. Seeing it featured and watching how people play already means the world to me. I’m looking for a publisher so I can bring it to Steam and keep building it with a small team. I want you to see the best version possible. I’ll keep giving it everything I have. Thank you for being here you’re the best!
Why can the pieces just kill me in their turn when I'm at full health :(
Great game tho
Unfortunately, I didn’t have time to polish the game to perfection, and there are still a couple of bugs in it. I apologize for this, I will definitely fix them after the jam and make the game even better. And I plan to bring it to Steam, so... expect it. And thank you for your comment!
I played a few times until 1200+ score but I do not get everything. I do not understand why black can sometimes play more than one move and why sometimes I can play only one card.
I put a special function that if you are cornered and you cannot make a move in any way, then the script would automatically make a discard. Most likely you just had a situation where you were cornered and therefore could play only one card. But I am not sure, maybe this is a bug. I will try to fix everything after the end of the jam. Sorry for this and thank you for your comment!
jam thumbprint cookie carries, i tell ya. Each win definitely gives you waaay too much money. Short and sweet game either way tho, got something really nice here
To be honest, I think so too. I will try to fix this bug after the jam. Thank you very much!
I keep losing lives even when I end with no !! on me, can the pieces move twice?
Sorry, there really are still some bugs in the game that I would gladly fix, but right now I can’t, since I am participating in jam. After he passes, I will update the game and will try to save all possible bugs that I find. Thank you very much for the comments!
почему у меня тупо не грузит игра?
Не знаю друг, я только, что попробовал запустить игру с 7 моих девайсов, нигде проблемы не обнаружил, скорее всего проблема на твоей стороне